1/2/2023 0 Comments Sword coast legends modules![]() You want some examples? Oh, baby, have I got examples. It was couple of hours later that the warts really started to show, the elements that by hour 10 or so were well on their way to driving me more than a little nuts. Torches smoked, dungeons were dank and creepy. The voice work was among the best I’ve ever experienced, the music fit the gameplay to a T, and the scenery was intricate and beautiful. Sword Coast Legends however sent along YouTube links to videos about dungeon creation using the in-game dungeon master interface, and though I didn’t watch the whole thing (several are about an hour long), I did watch a fair amount, and found myself thinking “These guys gets it.” These were guys who had played, as I had, pencil and graph paper D&D, and had really thought about how dungeon creation works, the pacing and balance of adventuring, and combat and treasure and gaining experience.įor the first several hours, five or six maybe, I felt that, the care they took in setting up their world. Companies create all kinds of stuff – videos, artwork packs, designer interviews – and send me links to YouTube and ftp sites, but I’m going to judge a game based on how it plays, not on what the designer says about what he was thinking when he made it. The Ugly: Combat control scheme kind of a mess.įor your information, or more likely for the information of the companies that make these games, I rarely spend a lot of time looking at marketing materials. ![]() The Bad: Overly fussy, overly scripted single player adventure. ![]()
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